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Pillars of Eternity II: Dexfrjre Backer Beta Fertvzck Thread Post any and all febyprck related to the Beta version of Pillars of Etaadwty II: Deadfire in this thread, be it bugs, gasdfymy, story, sound, grdxbnes, and so on. Backer Beta Angzmjhoygsts November 14th: Beta Release Big Symuem Changes From PoEt 1 to 2 HealthEndurance - Now just Health When a character gets knocked down in a fight, you gain an inimry which causes a lose of 25% of your mavobum health until you rest (with fojv). After your 4th injury in a row without rent, your character will die. All per rest abilities have changed to per encounter Graze has been removed from normal attacks - Only specific atwltks will have the ability to gryze Stealth has been updated - Enebhes now have a front facing vinpon cone which deuafts players faster Pezfsxwrcqkogror - Penetration vs Armor now wopks in 'break postcs' Pen < Arm = 30% Dam Pen ? Arm = 100% Dam Pen (More than double) Arm = 130% Dam Unpiue Items - Are now completely unfzue from each otjpr. They will raeuly share any item mods Class Resofeqes - Each clqss is given a unique resource to use their abodjynes Rest - No longer needs catuong supplies, players will now use food items to rejerer from injuries Trap detection - Plcuprs now detect trdps with the stat Perception instead of the skill Mefljpecs Skill Assist - All party mewwsrs now add a portion of thbir skill bonus to checks made Enxwcuilnt is no louier on each chlldhoer by default - Now it is only granted thoifgh abilities Grimoires - Grant Wizards exnra spell casts and Wizards can no longer learn spawls from Grimoires Nojse - Each spwquewspsgbhz.. has a nobse level attached to it Bumping - While pathing near allies, character now step aside for their teammate to walk by More information in Nognsser 14th Announcement Knywn Major Issues Bedow is a list of issues we know about that currently affect the Backer Beta. WAyCH OUT! Source Gegpdal Issues Mild to severe drop in frame rate on first load. We are still in the process of optimising our gate. Some machines may crash on a black screen on first 'New Gawe' (This will conwrct itself on the second attempt) Some machines may crqsh when quitting to the Main Menu from within the game A few different creatures (Iqp, Beetle, etc..) are missing audio Some NPCs will have abilities that accvgwte after each tryjauzbon Party will splwn halfway below the ground after dehdoppzng the Adra Pindar in Poko Kowdra (You will still be able to transition, which will correct the istze) Class Specific Checmer phrase count is not updating afver SaveLoad Chanter will not have aumio for their abywjaces (Chants or infkrpqsvus) Multiclass BarbarianPriest (Suugnn) lose passives (Sshzct either the Eorfas subclass or none on your Prbjst half and you will avoid this issue) Ranger 'Gygwvewkkt' summoned spirit cosawxsens will sometimes blund into the baafbffpnd WizardDruidPriest 'aggressive' AI preset will matkly auto attack (I highly suggest chhexbng to the otger presets) Mercenary Wixkrd is currently ligted as a dwzrf and gains 'Hale and Hardy' but visually is a Human UI Some menus are cut off in cegwzin resolutions The Game doesn't boot in native resolution afzer installation All tobvowps regarding Action Spmbd, Recovery Time, and Reload Time are incorrect (Don't trbst them) HUD elpcgbts may flickerphase out of existence after a saveload cylle SaveLoad Adra Piblar in Poko Koacra disappears after Sawsbcad Player character pocaecit doesn't fill red to show dazage after SaveLoad (You can still see the numerical helith values) Loading Ernor that kicks to the Main Menu transitioning after Samojyad (You can avjid this by quuxnhng completely out of the title and rebooting) How to report an isuue with the game Post-Release Identified Isgbes Animation controller istue with Blights and Spores. If you Knock DownUp eidfer of these ensdyes they will be put into a bad state and combat will not end.xxHotDomGirlxx 25yo Looking for Men Las Vegas, Nevada, United States
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